

The term visual computing has a long history in the 3D graphics industry and seems to come and go as with fashion. This year it is most definitely the in thing, however this time around it is more than a marketing fashion coined by a single company and it is starting to define a diverse but heavily inter-related market recognized as strategically important by major IT companies.
The term “visual computing’ came into prominent usage circa 1995 when Silicon Graphics (SGI)’s CEO Ed McCracken received the National Medal of Technology “for his groundbreaking work in the areas of affordable 3D visual computing.” SGI continued to use the term in several marketing campaigns to encapsulate the diverse graphics markets they sold products into including engineering, manufacturing, entertainment, geo/sciences, medical, government, and education. In recent years visual computing has evolved to mean advanced interactive visual user interfaces, immersive interactive 3D graphics and computer vision – and often the melting point between these developments . Jeff Hans original multi-touch demonstration at TED in 2006 introduced many people to the concept of multi-touch displays but also how they link to new graphics developments such as Nasa WorldWind to deliver radically different user experiences.
Microsoft has its own visual computing initiatives that are driving innovations such as Microsoft Surface – the interactive multi-touch display system that utilizes camera based sensing. Visual computing is also guiding product acquisitions such as SeaDragon Software in 2007 and Caligari in 2008. SeaDragon has now been integrated into Silverlight, and renamed DeepZoom. (If you don’t know SeaDragon, you best watch Blaise Aguera y Arcas’ incredible presentation at TED in 2007). While Caligari’s Truespace 3D modeling product has been positioned as Microsoft’s free answer to Google SketchUp, replacing the 3D Via modeler Dassault developed .
Intel is also in the visual computing game. Adopting ‘Visual Computing’ as its catch all phrase to define the markets it is pursuing with the Larabee projects, Intel see rich user experiences driving growth in computing in business and home markets. Details of Larabee will be unveiled at SIGGRAPH next week and is scheduled to enter into the market in 2009.
NVIDIA started using the term ‘visual computing’ in 2006 when it introduced the QuadroPlex 1000 and the company is arguably the current visual computing hardware market leader and uses the tag line – ‘World leader in visual computing technologies’ on its website. As the quote byJen-Hsun Huang, President and CEO, NVIDIA below (from the press release for the forthcoming NVISION08 conference) shows visual computing is moving into the mainstream of our user experiences in multiple markets - and its only just starting.
“Visual computing is transforming industries all over the world -from games, movies, and automobiles, to advertising and medicine. Yet this is just the beginning of the visual computing era. We are excited to launch this one-of-a-kind event to celebrate the achievements of our industry and to create an environment where we can collaborate to create the future of visual computing.”
- Jen-Hsun Huang, President and CEO, NVIDIA
So what has this all to do with Esperient?
As the hardware companies are pushing the enabling technology which is taking visual computing into the mainstream – every day designers, developers and users need software tools to enable them to take advantage. Much in the same way that Visual Basic helped drive client server computing in the early 1990’s or Macromedia Director drove CD-ROM publishing; or Flash and Dreamweaver helped drive web development – we are seeing Creator being adopted at the forefront of visual computing across a breadth of application areas. Esperient Creator users span design, engineering, manufacturing, entertainment (broadcast and games), geo/sciences, medical, government, and education. Our customers are at the forefront of pushing the boundaries of where visual computing is going and the ease of use, feature set and power of Creator is enabling them to do so.
You may have noticed the new tag line on our website ‘ Visual Computing for next generation Web’. Hopefully the visual computing part is now clear – as for the web – Creator is already used regularly to deliver online 3D content, however we are working on making this significantly better, easier and more integrated. We will be writing more on this in the coming weeks and you will see a number of new web related features coming through in new builds and developments in the coming weeks and months.
While visual computing is the new black and it is nice to be in fashion – it is even better to be one of the essential tools enabling a new generation of developments in a solid defined and growing market.
Cheers
Phillip