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Please note some of the following scenes require the Esperient Viewer to be installed. 
| Animating object properties
Creator has a powerful in-built primitive modeling system which can be used to create assets and supporting objects. The parameters of each primitive e.g. length, breadth, diameter etc can be easily animated. Animating object properties using this approach is useful in games, product presentations and training applications.
[Demo] [Video] | 
| Key frame animations
This sample scene highlights the power of Creator’s key frame animation capabilities to produce complex and subtle animations. The scene shows an ore cart being animated and dumping its contents at the end of the track. This example is a great introduction to animating objects using key frame animation. [Demo] [Video] | 
| Flow indicators
In some training and product presentations the ability to indicate movement or flow from Point A to Point B or to indicate fluid flow in a system, for example, through tubing is very important. This sample shows a number of methods and techniques to indicate flow within your Creator applications. [Demo] [Video] | 
| Navigation slide move example
Creator has been designed to enable you to build a wide variety of 3D applications and visualizations. Within the sample directory a number of animation techniques and methods are illustrated that can be taken further as the basis of your own applications. The navigation slide move example shows how to build a 3D version of the mage slide move navigation system employed in applications such as Apple I-Tunes. [Demo] [Video] | 
| Sun flare visual effects
Whether creating games, advanced training applications or product visualizations, the ability to create realistic and stylized environments is a key presentation technique. This scene shows a sun flare which adds a powerful visual effect to daylight environments. [Demo] [Video] |

| Helicopter C++ API demonstration
The helicopter demonstration is an example of extending Esperient Creator with custom plugins and the external C++ API. In this case, the demonstration shows how to build a realistic flight control environment and fly a helicopter around a rural environment. Follow the on-screen instructions for helicopter controls. [Demo] [Video] |
| Ambient occlusion
Ambient occlusion is a method which helps models look realistic by simulating where shadows fall on an object's surface. An ambient occlusion map is calculated by casting rays in every direction from the surface. Rays which reach the background or “sky” increase the brightness of the surface, whereas a ray which hits any other object contributes no illumination, providing a means to bake in shadows. In Creator, the ambient occlusion alteration provides a means to generate this effect on objects. [Video] | 
| Multi-stage materials example
Creator has a powerful material model for helping to create aesthetically pleasing and visually compelling scenes. This example shows how to combine lightmaps, dirt maps and multi-stage materials to create compelling visual environments. [Demo] [Video] |
 | Sampler
This scene shows of a range of Creator's particle systems and different visual effects that can be created using them. [Demo] [Video] |  | Rocket exhaust
This scene shows an example of using a particle system to simulate rocket exhaust and how the attributes of the particle system can be dynamically changed via scripting to change color and intensity of the exhaust stream. [Demo] [Video] |

| Ball madness
This demo shows how to use Creator's physics engine to create a simple physics-based marble game. A physics key push is used to apply force to a ball which interacts with the other physics objects in the scene. [Demo] [Video] | 
| Bouncing boxes
This demo shows the interaction between rigid bodies, scene gravity, object surfaces and real time shadows. In this case the object surface has been set to have a high degree of bounce - causing the boxes to bounce for longer than normal before settling. Each shadow is dynamically calculated using a simple shader. [Demo] [Video] | 
| Car dust and tracks
This sample highlights Creator’s car vehicle physics controller and how it can be integrated with real time shadows and particle systems to deliver a user-controlled car that can create dust clouds and leave tire tracks on its environment. [Demo] [Video] | 
| Current fall-off
This example shows the interaction between physics objects and current objects for simulating wind and similar environmental effects. [Demo] [Video] | 
| Dominos
A classic physics example - cascading dominos highlighting the interactions between physics objects. In this case, the dominoes cascade slowly - as in slow motion - as a result of manipulating the scene settings. [Demo] [Video] | 
| Dune Buggy
This demonstration shows Creator's integrated physics engine and support for rigid body physics, car controller animations, contact particle systems and sound all within an interactive environment. In the demonstration, you can drive the dune buggy using the arrow keys. [Demo] [Video] | 
| Liquid
Creator's physics engine provides extensive interactive real time simulation capabilities that have traditionally only been available in very high end simulation systems. This example scene shows how to simulate rigid bodied objects interacting in a fluid. If you right click on objects in the demo they can be dragged around the scene using a physics mouse tug animation and will realistically disturb other objects they collide with in the simulated liquid. [Demo] [Video] | 
| Roll test
This demonstration shows a rigid body reacting to scene gravity, rolling down a ramp in response to gravitational force and colliding with a number of stacked drums. Real time soft shadows calculated in a shader are also shown. [Demo] [Video] | 
| Shape test
This sample scene shows Creator's powerful shape intersection testing with real time physics. Objects of different shapes are collided together and their collisions and the way they interact are governed by their shape rather than a proxy collision sphere. [Demo] [Video] |
Post Processing Shaders | Top |

| Architectural example
Creator ships with a number of meshes and models accessible from the asset browser. This architectural scene shows some of those meshes in context, how to switch camera views and how to use metadata on objects for pricing or catalog information. The scene shows how to use post processing shaders to change the look and feel of a presentation. Note: the source file for this scene and the shaders used do not currently ship with Creator but are available for download and can only be opened in a full registered version of Creator. [Source Files] [Demo] [Video] | 
| Post processing head
This technical demonstration previews some of the post-processing shader effects that are available. A post-processing shader is one that can be used to create scene level effects such as depth of field, motion blur, glow, HDR lighting, edge detection, sketch, blurs, and some other fun techniques. Using the Creator editor, these effects can simply be dragged into your scene. Requirements: This demo requires a video card that can display shaders. [Demo] [Video] | 
| Using post processing shaders
A post processing shader provides a means to change the final display of a 3D scene - similar to running a Photoshop effect on a still image. This video shows how simple it is to apply post processing shaders to your scene. [Video] |

| 3rd person robot with real time shadows
This scene shows how to create a 3rd person game type application, including collision walls (turn on/off collision objects) simple character control, and have the camera follow them through a scene. To see the full effect of real time shadows, this demo requires a video card that can display shaders. [Demo] [Video] | 
| Alien treadmill
This fun technical demonstration shows a combination of pixel and vertex shaders, combined with key framed character animation and interactive animation controls, presented in a stylized cartoon-like space environment. Requirements: This demo requires a video card that can display shaders. [Demo] [Video] |
 | Dynamic colored translucent soft shadows (Tech Preview)
This white paper describes a new soft shadow technique for real time 3D scenes. Unlike traditional shadow volume techniques which support simple colored hard shadows that are constant per object, this new method employs advanced shader technology to support colored translucent soft shadows with falloff. The technique delivers realistic soft shadowing for translucent objects and, when combined with real time reflections and refraction, offers a degree of visual realism traditionally associated with ray traced images. This tech preview is currently available as a video.
[Whitepaper PDF] [Video] | 
| Fluid flow
Interactive 2D fluid flow using a shader to calculate the fluid dynamics equations in real time. [Demo] [Video] | 
| High dynamic range imaging (HDRI)
This sample shows how to use a cube-map with HDR (high dynamic range) image data to generate realistic lighting for objects inserted into a scene. The surrounding scene is rendered by a shader and the shader cube-map is used to light a 3D model. [Demo] [Video] | 
| Water effects
Creator delivers over 100 powerful pre-built shaders that are easy to use and deliver outstanding visual effects. This scene highlights the use of shaders to create highly realistic water environments and effects above, on and below the waterline. This example scene, like all sample scenes, can be easily examined, extended and experimented with to create your own stunning applications using Creator's existing real time water effects. [Demo] [Video] | 
| Ocean water
This technical demonstration highlights the ocean water material with real time reflection and refraction that ships with Creator. As you alter your position in the scene you see changes in the refracted reflection of the buoy. If you look carefully, fish swimming under the surface are visible and, if you dive into the water, you will see the water lap against your screen. Requirements: This demo requires a video card that can display shaders. [Demo] [Video] | 
| Smart Objects™ and Intelligent Materials™
This technical demonstration highlights the use of Intelligent Materials™ and Smart Objects™ to build new types of applications. Intelligent Materials™ extend Creator's shader architecture to be able to access the scripting environment. In this demo, the 3D paint and sculpt effects are developed with Intelligent Materials™ that are responsive to user mouse input. Smart Objects™ extend Creator's scripting architecture to enable interactive objects to be easily built into components. In this example the color picker used to change paint colors is a smart object. Requirements: This demo requires a video card that can display shaders. [Demo] [Whitepaper PDF] |  | Volumetric smoke in a box
A preview of the new scripting extensions to Creator's shader engine which allow mixing CScript with shader code to generate incredible visual effects. In this case the smoke is moving around the interior of a glass box. As the smoke moves through the box, it interacts and flows over and around a sphere. The navier stokes equations for fluid flow are being solved in the shader on the GPU in real time and the new intelligent material scripting extensions enable the simulation to be responsive to user input.
Note: This demo is currently only available as video [Video] |

| Mobile robot unit activation procedure trainer This demonstration shows both free play and guided training procedures in a virtual environment. Set within the deck of an aircraft carrier, the objective is to activate a Mobile Robot Unit prior to deployment. The purpose of this technical demo is to highlight how training can be embedded in an interactive environment and used for guided learning or "free play" training assessment. In training mode, visual prompts, text-to-speech and task descriptions are used to help guide students through the set up procedure. [Demo] [Video] |

| Standard, high definition (HD) and streaming video
Creator offers a number of methods to incorporate video material into your scenes and supports both standard and high definition video content. Video content can be streamed from a server using HTTP streaming direct to a material applied to geometry in the scene. In the case of this technical demo, no programming/scripting is used. The entire scene is built with a simple drag and drop approach that is used to apply materials, animations and user interactions to the scene. Requirements: Windows media player 11 (for video codec) and an internet connection (for streaming). [Demo] [Video] |
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