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View Full Version : Just a few bugs with FP camera


REFRACTOR
06-26-2008, 09:42 AM
Hi! I've found a few bugs with the First Person View Control animation.
1. While you're colliding with object "wall" and press A or D (depends from direction) camera's speed will rise.
2. Object "collider" is wall, but it can't interact correctly with dynamic objects (it goes through them).
3. Camera collision with walls looks strange (camera is changing direction in parallel to wall ).

I think EC camera have to be based on rigid body for more realistic movement and interaction. It's possible? I Hope you'll response soon:) Thanks for your attention. ;)
- Alexander

SCMComp
06-27-2008, 08:16 AM
1. I have been able to duplicate the fast sliding. If you make a long wall then hit it at a angle you will shoot to the end. Setting friction on the wall makes no difference. Doesn't seem to do it when walking backwards into to wall at an angle.

2. Not sure on this one. Does the dynamic object have physics?

3. I think that is a feature, it aligns parallel to the wall. A lot of visualization/walk through software does that. Maybe a toggle if you want it?

A mouse look code option for FPS camera would be great. (setmouselook on/off) instead of hitting the X key or Shift.

REFRACTOR
06-29-2008, 05:38 AM
1. I have been able to duplicate the fast sliding. If you make a long wall then hit it at a angle you will shoot to the end. Setting friction on the wall makes no difference. Doesn't seem to do it when walking backwards into to wall at an angle.

2. Not sure on this one. Does the dynamic object have physics?

3. I think that is a feature, it aligns parallel to the wall. A lot of visualization/walk through software does that. Maybe a toggle if you want it?

A mouse look code option for FPS camera would be great. (setmouselook on/off) instead of hitting the X key or Shift.
2. Not sure on this one. Does the dynamic object have physics?
Yes, it has.
3. I think that is a feature, it aligns parallel to the wall. A lot of visualization/walk through software does that. Maybe a toggle if you want it?
This is good feature for presentations, but not for games. I think toggle option would be better.

Radishworks
07-01-2008, 02:09 PM
The First Person View Control animation, has a new option to turn off the camera grazing turing - "No Grazing Turn?". This will be in the next build.

Mike

REFRACTOR
07-02-2008, 02:08 AM
Sounds great:) Mike, what about a new build of Newton? When it come out?
Thanks