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View Full Version : Huge terrains


ale870
01-30-2009, 06:10 AM
Hello,

I wish some more information about big terrains in EC.

1) Can I use "image push" to make HUGE terrains or I need to use different methods? This is important in order to manage

2) How can I manage LOD and mipmapping in terrains? Is it automatically done by EC engine or do I need to make something via scripting (no problem for scripting, but I wish to know the best way to follow)?

3) How can I manage textures? Do I need to create a single large texture and a "detail texture"? Or I can use texture splatting? Or... ???

Thank you for your help.