vertigo
05-30-2008, 05:42 AM
Ben,
I think this might be your area of expertise. I'm having performance problems with a couple default shaders. The shaders are Depth of Field and Bloom Blur. On average I'm getting a 30% to 50% drop in frame rate when added to a scene. Also when adding Bloom Blur to the scene the scene goes black and I can not see objects rendered before this material.
With the onset of EC v3.0 we have easy access to the shader code and I was wondering how difficult it might be to optimize these shaders? Maybe you could recommend a couple simple variables to tweak?
I'm not too worried about how amazing the shader looks I'm looking for peek performance.
Thoughts?
P.S. I have tried the shaders at current fastest performance values, Depth of Field (Quickest 64)
I think this might be your area of expertise. I'm having performance problems with a couple default shaders. The shaders are Depth of Field and Bloom Blur. On average I'm getting a 30% to 50% drop in frame rate when added to a scene. Also when adding Bloom Blur to the scene the scene goes black and I can not see objects rendered before this material.
With the onset of EC v3.0 we have easy access to the shader code and I was wondering how difficult it might be to optimize these shaders? Maybe you could recommend a couple simple variables to tweak?
I'm not too worried about how amazing the shader looks I'm looking for peek performance.
Thoughts?
P.S. I have tried the shaders at current fastest performance values, Depth of Field (Quickest 64)